San Antonio SSC Kickball Rules
**UPDATED: February, 2013
There is no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the San Antonio SSC roster/waiver form. Players may be added after the registration deadline only if the league has their t-shirt in inventory. New shirts cannot be ordered. Otherwise, the only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the t-shirt from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the t-shirts in stock.
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An San Antonio SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals agree to the waiver electronically when they register.
All San Antonio SSC participants must be at least 21 years old before the season starts.
Players must be 2 years removed from Division 1 collegiate or professional level participation if they wish to play in a similar San Antonio SSC sport.
San Antonio SSC will have the right to request ID from any player. Any player in the super social league who is determined a social player by the San Antonio SSC will have their league fee credited towards a future season. If more than one player on a team is determined to be a social player, the San Antonio SSC has the option to move that team to the social division.
Players may only play for one team and be on one roster in any given night, regardless of if multiple divisions are offered. One can play, for example, softball on Tuesdays & softball on Thursdays, but not for two teams in the same day or night. Any player that violates this rule will cause both of their teams to forfeit games played on that day.
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.
If a team retaining more than 6 players has won 3 championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form 2 or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form 2 separate teams with each subsequent roster approved by the SSC.
We are all adults, and the San Antonio SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future SSC sports. Ejected players are required to leave the premises immediately. Refusal to leave the premises may result in a team forfeit and/or increased length of suspension.
OVERLY COMPETITIVE PLAYERS:
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.
San Antonio SSC t-shirts are your team’s uniforms. All players must wear their current San Antonio SSC uniform (past season’s uniforms are not permitted even if they are the same color) to participate and any player not wearing his/her uniform will be will be sidelined for that game. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.
All San Antonio SSC uniforms MUST be worn on the outside of any long-sleeved shirts, jackets, or sweatshirts. Zip-ups that are over the shoulders and arms but are not zipped up are also not permitted to be worn over San Antonio SSC uniforms.
NOTE = All Kickball players MUST wear shoes while playing (no barefoot players).
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
If a team is short the minimum number of players by game time, the game will start as scheduled with that team automatically becoming the visitor and batting first. If the minimum number of players does not show up upon completion of the first 1/2 of the first inning, the game will be considered a forfeit.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponent’s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
All fines must be paid before your next scheduled game by either cash or check (made payable to the San Antonio SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the San Antonio SSC for any sport until these fines are paid in full.
If notice is given to the San Antonio SSC via e-mail (firstname.lastname@example.org) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 5
BEVERAGES AT FIELDS:
Beverages are allowed at the fields as long as they are being consumed responsibly. No Glass containers are allowed at the fields and the San Antonio SSC will not be responsible for any fines given for not following this rule.
All San Antonio SSC participants, officials, and staff share the responsibility to leave all Bexar County Park venues in a clean, trash-free condition.
Teams will continue to participate in their prior season’s league (social or super social) unless moved by the San Antonio SSC. Super social teams may move up to social, and social teams with a 0-6 or 1-5 record may move down to the super social league. Last year’s super social champion will automatically move up to the social league along with the teams that finish in the top 10%. This format will help balance out the caliber of teams in both leagues.
Win – 2 points…Tie – 1 point….Loss – 0 points.
KICKBALL GAME RULES
Teams shall consist of a maximum of 10 players on the field and a minimum of eight players, with no more than six guys on the field at any time. If a team does not have four females, they must play short and will get an automatic out when that position is reached in the batting order. If you play with fewer than 10 players but have at least 4 females you do not have to take an automatic out. One of the players must be catcher.
All players kick but no more than two males can kick in a row. If a team has at least 4 females, they can re-kick in order to maintain proper ratios. For example, if a team has 9 guys and 4 girls, one girl would be designated in the line-up to kick twice in the “fifth girl’s” spot to ensure proper ratios.
The kicking order is static and cannot change throughout the game. However, fielding positions can be changed between and during innings as long as no more than six males are on the field at one time. The only exception to this rule is that catchers may NOT be changed during the inning (i.e. a female catcher cannot be replaced by a male catcher for specific batters – whoever starts the inning as catcher will be the only player allowed as catcher for that inning).
Each team must have two copies of the batting order. One copy of the kicking order MUST be given to the umpire before the start of the game and the other copy is for the team’s use.
Games will last for seven innings, with the game being official after five innings (4 1/2 if the home team leads). No new innings will begin after 46 minutes have elapsed.
During the regular season, there are no extra innings. Games can end in a tie.
Any team that is not ready at game time automatically becomes the visitor and kicks first. If that team gets three outs, and still does not have the minimum number of players to take the field, it becomes a forfeit.
The maximum number of runs allowed per inning is nine. After the ninth run crosses the plate, play will stop regardless of the number of outs. The only exception to the nine-run rule will be in the final inning with the scoring team behind.
The run rule will be put into effect and the game called if one team is ahead by 12 runs or more upon completion of the fifth inning (4 ½ if the home team is ahead)
The count begins at 1 ball, 1 strike. With two strikes, the batter has one courtesy foul. The second foul with two strikes will be called strike three and the batter out. In 1-pitch format, the count will be 3-2 with no courtesy foul.
The pitcher must stay within three feet of either side of the mound until the ball is kicked. If the pitcher crosses outside of the pitching area, a ball will be called. The kicker does have the option of kicking it if he/she so chooses.
Pitching must be underhand only.
A pitched ball must either roll or bounce at least twice before reaching the plate to be considered a strike.
No bouncing of the ball to the kicker higher than one foot (as measured from the bottom of the ball). If the ball is bouncing higher than one foot off the ground at any point past the female bunt line before it reaches the plate, then it is a ball. However, the kicker does have the option of kicking it if he/she wishes.
The strike zone extends to one foot on either side of home plate, and one foot high. There will be a box around the plate, which marks the strike zone. If any part of the ball falls within the zone or hits the line (and meets the conditions above), then it is a strike.
The catcher must be positioned at least five feet behind the kicker and the plate until the ball is kicked. The catcher cannot interfere with the kicker.
If a male is walked with 2 outs and a female on deck, the female must still kick. There is no 2-out automatic walk rule in kickball.
All kicks must be made by the foot only and touched only once. If a knee ball or double-kick occurs, the ball will be ruled foul.
The plant foot must be on or behind the line in front of home plate. If the line is crossed and the ball is put in play on the ground, it will be ruled foul. If a foul ball is kicked in the air and the fielding team catches it, it will be ruled an out.
Kickers may not stop the ball with their foot and then kick it.
Males must kick the ball past the 1st-3rd base line. Females must kick the ball past a line that is 20 feet from the plate. Any kick that does not reach the respective line will be considered foul once it comes to a complete stop. If the ball is fielded before it reaches this line, it is in play and considered fair.
No more than 6 players on the defensive team may be inside the outfield grass or within 15 feet of the base paths (if no outfield grass on field).
No player may advance forward the 1st-3rd base diagonal until the ball is kicked. If a pitcher or fielder makes a play on a runner by illegally advancing beyond the 1st-3rd base diagonal, that runner will be declared safe.
If a fly ball is fielded near the foul line, the ball is declared fair or foul depending on where the ball is touched, not where the fielders feet are.
If an infield fly ball is deemed by the umpire to have been intentionally dropped by the fielder in an effort to record an out on the lead runner, an infield fly will be called. The kicker will be ruled out with all runners returning to their original bases.
When a ball is fielded by the defense, they may not “kick” it – it must be thrown to its intended destination. A kicked ball by the defense will result in either (1) all runners being called safe with each runner given a one base award or (2) no penalty if the runners advance farther than the one base award.
Runners must stay within the base line.
Fielders must stay out of the base line unless they are attempting to tag the runner or catch the kicked ball.
If a fielder attempts to physically obstruct a runner from advancing, the runner may advance as many bases as they would have potentially earned had they been able to run unobstructed. This is a judgment call by the official.
There will be an extra first base (aka safety base) placed next to first base for the runner. The fielder must tag the regular base to record the out and may not interfere in any way with the runner’s basepath.
San Antonio SSC is non-contact and all players must avoid unnecessary contact at all time. Runners must give themselves up, get out of the way, or slide. Interference on the part of the runner or the fielder shall be at the sole discretion of the umpire. If the contact was considered unsportsmanlike, that player will be ejected.
Runners may not engage in a “head first” slide when approaching any base on the field. If a runner’s momentum has caused them to overrun a base, they may “dive back” in a head first manner to regain possession of that base.
Neither leading off base nor stealing a base is allowed.
A runner leading off base before the ball is kicked is out.
Hitting a runner with the ball above shoulder level is not allowed and the runner is safe, except for the following situations:
– If the runner intentionally uses the head to block the ball (runner is out).
– If the runner is ducking, diving, or sliding (i.e. attempting to dodge the ball) and is hit in the head because of this (runner is out).
– If the runner intentionally hits or kicks the ball out of bounds after being tagged out, the ball is dead and all runners must return to their original bases.
Runners may tag on all fair and foul balls. In a tagging situation, the runner may leave base as soon as the ball is FIRST touched by a member of the fielding team.
All ties will go to the runner.
On an overthrow, all players may continue to advance provided the ball is still in play. The ball is dead if it touches sideline players, spectators, equipment, or goes out of bounds.
When two runners are on the same base at the same time, the fielder has the choice of tagging either runner with the ball. The runner who is tagged is out and the other runner is safe and may stay on the base.
A count of three outs by a team completes the team’s half of the inning. An out can be recorded by throwing the ball to the base or hitting the runner below the shoulders.
Hitting the base with the ball does not count as an out. The fielder must hit the runner with the ball or maintain control of the ball on the base on a forced run.
UMPIRE’S CALLING TIME:
When the ball is in the infield and no runners are between the bases, time will be called by the umpire, which signals “time out” in which no runners can advance.
Playoffs will begin the week after the regular season ends and all make up games have been played. The number of teams in each division to make the playoff will be determined by the San Antonio SSC. Depending on the season, multiple nights may combine into one playoff.
If extra innings are required in a playoff game, both teams will have the opportunity to bat. The player who was AT BAT the previous inning when the third out was recorded will start at 2nd base with no outs. The batter will start with a 3-2 count with no courtesy foul (1-pitch format). This extra-inning format will continue for all extra innings until a winning team is established.
Some fields may have out of bounds areas. The umpire will declare these areas before the start of each game. If the ball enters one of these areas, the ball is dead and play will stop. Extra bases may be awarded depending on the particular fieldat the discretion of the umpire.
If a rule is not otherwise stated here standard softball rules hold.
1. Head to Head (3 or more clubs: best won-lost-tied percentage in games among the clubs.)
2. Strength of Schedule
3. Record vs. Common Opponents
4. Points against
5. Point differential
As always, the San Antonio SSC encourages responsible drinking.
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