HARD BALLS, SOFT BATS! SOFTBALL CLOSES FRIDAY, 5/24
A DISC IN ONE HAND, A BREW IN ANOTHER! ULTIMATE FRISBEE ENDS 5/24
INDOOR SOCCER, DODGEBALL & WIFFLEBALL REGISTRATION EXTENDED
San Antonio SSC Sand Volleyball Rules
WAIVERS:
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. A San Antonio SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.
TEAM SIZE:
There are 6 players maximum on the court at one time. There must be at least 3 females on the court. There is no limit on the number of women that can play at one time. EXCEPTION: You must start the game with the minimum of four players and fill in with “ghost players”. Playing with the minimum requires that no more than 2 men are on the court.
ROSTER:
There are no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the SAN ANTONIO SSC waiver. The only way to add a new player to your roster after the final tee shirt order date is by first dropping another player. Teams must DROP a player(s) before they add a player(s) up to the 3rd week of the season. The additional player must obtain the tee shirt from the dropped player in order to play. Rosters are frozen after last game of the 3rd week. Additional roster sheets will be available for adding players that were not at the first game.
PLAYER RESTRICTIONS:
All SAN ANTONIO SSC participants must be at least 21 years old before the season starts. Players that have participated in Division 1 sports must be 2 years removed from Division 1 participation if they wish to play in a similar SAN ANTONIO SSC sport. Teams will forfeit all games if either of these rules are broken. SAN ANTONIO SSC will have the right to request ID from any player throughout the regular and/or play-off season. Any player in the super social league who is determined a social player by the SAN ANTONIO SSC will have their league fee refunded. If more than one player fits in the category, the SAN ANTONIO SSC has the option to forfeit all future super social games this team will play. (No refund will be given to the team).
SPORTSMANSHIP:
SAN ANTONIO SSC is an organization that expects all participants to behave in a sportsmanlike manner. While you are participating in any SAN ANTONIO SSC sport or social event, sportsmanlike conduct is expected. Unsportsmanlike behavior may result in that player/team being suspended/removed from participating in all SAN ANTONIO SSC sports.
GAME EQUIPMENT:
SAN ANTONIO SSC will provide all necessary equipment for volleyball. Only volleyballs provided by SAN ANTONIO SSC will be used during the game. Teams may bring personal volleyballs for practice between games. Note: time between games is limited and may not allow for practice time.
GAME UNIFORMS:
SAN ANTONIO SSC tee shirts are your team’s uniforms. All players must wear their current SAN ANTONIO SSC tee shirt to participate and any player not wearing his/her shirt will be will be sidelined for that game. Missing or swapped shirt players’ names will be taken and if they are not on your roster, a loss/forfeit fine will be assessed for that game.
UNIFORM ALTERATIONS:
SAN ANTONIO SSC tee shirts must stay in the original color ordered. Illegal changes include: tie-dyeing, dying to make the shirts another color, bleaching, etc.
REFEREEING:
An SAN ANTONIO SSC staff member will officiate the games
FORFEITS:
If a team is short the minimum number of players by game time, the first game only will be recorded a forfeit, however it is still played out and officiated. By the end of the first game, if the minimum have not arrived, the match will be a forfeit. If they have arrived, the match continues with the second game.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponent’s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
FORFEIT FINES:
All fines must be paid before your next scheduled game by either cash or check (made payable to the San Antonio SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the San Antonio SSC for any sport until these fines are paid in full.
If notice is given to the San Antonio SSC via e-mail (info@sanantoniossc.com) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 3
.
BEVERAGES AT FIELDS:
Beverages are allowed at certain outdoor venues only. Zilker Park does not allow alcohol at the fields. You are also responsible for removing all trash before leaving your fields.
POINTS AWARDED:
Win – 2 points…Tie – 1 point….Loss – 0 points.
UNIFORM ALTERATION:
You are permitted to cut off the sleeves.
SAND VOLLEYBALL GAME RULES
START OF GAME:
Rock/Paper/Scissors will be played between the two captains to determine who will serve first and start on which side of the court; best two out of three wins. Teams will rotate after the completion of each game.
SCORING:
All games are rally scoring. In the “rally” game, points will be awarded on both the service and service receive side. Each match will consist of the best of 3 games to 21 points. Play continues until a two point advantage is reached or until a team scores 25 points with a one point advantage.The team that wins two games first shall be declared the winner. Teams may play a third consolation game if a winner has already been declared and time permits.
TIME OUTS:
Each team is allowed one (one-minute) time-out per game except for rally games. No carryovers.
GENDER RULE:
A woman must hit the ball before it is returned over the net, unless the ball goes over on the first hit. A gender fault will occur (side out) if this does not happen.
SUBSTITUTIONS:
After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server. All substituting players must be behind the end line.
SUBSTITUTION PENALTY:
If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.
BALL IN PLAY:
The ball is in play from the moment of the hit of the service authorized by the referee. Points earned on a service made before the referee’s “ready for play signal” will not count. Server has 10 seconds to serve the ball after the “ready for play signal”. Teams will lose serve if player holds balls later then 10 seconds.
BALL OUT OF PLAY:
The ball is out of play at the moment of the fault, which is called by the ref. In the absence of a fault, at the moment of the call.
BALL “IN”:
The ball is “in” when it touches the sand of the playing court including the boundary lines.
A ball which hits the ceiling and returns to your side of the court is playable.
BALL “OUT”:
A ball is “out” when the part of the ball which contacts the sand is completely outside the boundary line, touches any object outside the court, touches the rope, post, net, etc., outside of the sidelines.
A ball is “out” when it hits the ceiling on your side then goes over to your opponent’s side. On courts 1 and 5 the ball is out if, it hits the side net and goes over.
TEAM HITS:
The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.
A player may not hit the ball two times consecutively.
The ball may touch any part of the body.
The ball must be hit, not caught and/or thrown.
The ball may touch various parts of the body only if the contact take place simultaneously.
FAULTS IN PLAYING THE BALL: (SIDE OUT)
Four hits
Back row player spikes the ball in front of the 10′ line.
Catch/throw.
Double contact; hits ball twice or ball contacts various parts of body in succession.
Not using a female on one of the three hits (unless over on first hit).
Illegal rotation (substitutions made anywhere other then the front-right line).
Hitting the ball while out of bounds.
No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.
BOUNDARIES:
When returning an errant ball on either side of the court, a player must keep one foot in court at all times. Players may go beyond service line to retrieve errant ball in rear of court at anytime.
BALL AT THE NET:
The ball sent to the opponents court must go over the net.
The ball may touch the net, INCLUDING the service.
A ball driven into the net may be recovered within the limits of the three hits, except the service.
PLAYER AT THE NET:
A player can break the plane on a spike and a block, as long as you do not interfere with the opponent.
FAULTS AT THE NET: (SIDE OUT)
Contact with the net is a fault, even when a player’s momentum causes them to contact the net (excessive net faults will result in that player suspended from the game).
A player may go completely under the net as long as they neither touch the net or interfere with the play.
A player touches the ball or an opponent in the opponent’s space before or during the opponents hit.
Player breaks the plane extending from the top of the net to the ceiling.
SERVICE:
No “jump” serves are allowed.
When the serving team wins the rally, the player who served before, serves again.
When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.
No receiving player may leave his or her feet to block a serve.
The server must not touch the end line or a “foot” fault will be called.
BLOCKING:
Blocking is the action of players close to the net trying intercept the ball coming from the opponent’s side.
A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.
The first hit after the block may be executed by any player, including the one who blocked the ball.
PLAYER(S) EJECTION:
Any excessive attack hit deemed unsportsmanlike by the referee’s.
General unsportsmanlike conduct towards opponent, referee, etc.
Player(s) ejected will be suspended for the current game and the following week’s game.
GHOST PLAYERS:
Teams that are short players must designate a spot in their serving rotation for a “ghost player.” The space(s) is where the other player would play in the rotation if he/she were present. When the “ghost player” rotates to the serving position, the team will automatically lose their serve. If a team is 2 players short, they would play with two “ghost players.” Players arriving late may automatically take over the “ghost player’s” position at any time during the progress of the game.
Any rules not mentioned above follow those of the USAV
Questions about the league?
Email info@sanantoniossc.com
All content is Copyright San Antonio Sports and Social Club, LLC. 2005-2010. All rights reserved.















