San Antonio SSC Ultimate Rules
There is no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the San Antonio SSC roster/waiver form. Players may be added after the registration deadline only if the league has their t-shirt in inventory. New shirts cannot be ordered. Otherwise, the only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the t-shirt from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the t-shirts in stock.
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here.Â Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An San Antonio SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.
All San Antonio SSC participants must be at least 21 years old before the season starts.
Players that have participated in Division 1 sports must be 2 years removed from Division 1 participation if they wish to play in a similar San Antonio SSC sport.
San Antonio SSC will have the right to request ID from any player. Any player in the super social league who is determined a social player by the San Antonio SSC will have their league fee credited towards a future season. If more than one player fits in the category, the San Antonio SSC has the option to move the team to the social division.
Players may only play for one team and be on one roster, regardless of if multiple divisions are offered. One can play, for example, softball on Tuesdayâ€™s & softball on Thursdayâ€™s, but not for two teams in the same day or night. Any player that breaks this rule will cause both of their teams to forfeit games played on that day.
San Antonio SSC t-shirts are your teamâ€™s uniforms. All players must wear their current San Antonio SSC uniform (past seasonâ€™s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. If this sidelined player will cause the team to forfeit, he/she will be allowed to play in the game provided he/she is on the original roster. Missing or swapped uniform playersâ€™ names will be taken and if they are not on your roster, a loss will be assessed for that game.
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
We are all adults, and the San Antonio SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future SSC sports. An ejected player(s) is required to leave the premises immediately â€“ refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
The field is 100 yards long x 50 yards wide. This includes 15 yard end zones on both ends of the field.
San Antonio SSC will provide all game equipment
If a team is short the minimum number of players by game time, the game will be considered a forfeit.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponentâ€™s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
All fines must be paid before your next scheduled game by either cash or check (made payable to the San Antonio SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the San Antonio SSC for any sport until these fines are paid in full.
If notice is given to the San Antonio SSC via e-mail (firstname.lastname@example.org) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 4.
INCLEMENT WEATHER POLICY:
In the event of inclement weather, the San Antonio SSC will make every attempt to make up all scheduled games. In the event of multiple cancellations, the SSC will have the option of shortening the regular season and/or the play-off schedule (and the # of teams that make the play-offs) if inclement weather dictates such action. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or by actions taken by San Antonio Parks.
BEVERAGES AT FIELDS:
No visible alcoholic beverages are permitted. Any alcohol must be in a plastic cup. This also includes carrying a 12-pack or case of beer uncovered to the field. Everything must be in a cooler or backpack at all times. No glass is ever permitted in the park. Beverages may be consumed on the sidelines, but not on the field of play itself. You are also responsible for removing all trash before leaving your fields.
Ultimate is currently just one division.
Win â€“ 2 pointsâ€¦Tie â€“ 1 pointâ€¦.Loss â€“ 0 points.
ULTIMATE GAME RULES
A. GAME CLOCK:
All game times will be FORFEIT time, no exceptions. The San Antonio SSC will add 5 extra minutes to the start time if a planned or traffic event has occurred. The referee will have the two coaches play rock, paper, scissors; best 2 out of 3 wins. The winning coach will have the first choice of which half they want the disc or the direction that they would like to go first. The losing coach can then choose from whatever option is left over.
Teams flip-flop directions after each score (to prevent weather conditions from adversely affecting the game) with the team that was scored on (defense) running the field to the opposite end to receive the next â€œpullâ€ from the scoring team. The team that performed the first â€œpullâ€ of the game will receive the â€œpullâ€ at the start of the second half.
Each game consists of two 20 minute halves with a 3-5 minute halftime in between. The clock will run continuously except for injuries and time outs. During the last 2 minutes of the second half, the clock will stop after every score until the â€œpullâ€ takes place.
Each team is allowed two 90 second timeouts per half. If timeouts are not used in the first half, they may not be carried over into the second half. A timeout may be used to sub players in and out.
B. PLAYERS ON THE FIELD:
The maximum numbers of players on the field is 8 (standard: 5 men, 3 women); minimum number of players is 6 (minimum: 4 men, 2 women). If there are only 2 females, then 5 men may play. However, there cannot be more than 5 men on the field under any circumstance.
C. SPIRIT OF THE GAME:
Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. All games will be self officiated by the players and monitored by an Austin SSC staff member. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play.
D. STARTING PLAY:
Play begins with the â€œpullâ€. Both teams will stand on their own goal lines and the defensive team will have one player that throws the disc toward the offensive team. Offense may begin their attack as soon as the disc is caught or picked up. The disc must land within the boundaries of the playing field on the throw-off. If it does not, the receiving team has two options: 1) The receiving team may take the disc at the point where it went/rolled out of bounds. 2) The receiving team may ask that the disc be re-thrown. In the event that the disc sails clear out of the back of the end zone without touching anywhere in-bounds or in the end-zone a team will have two options: 1) Make the throwing team re-throw the disc or 2) Take the disc at your own goal-line. Play is also initiated by a â€œpullâ€ after every point and after halftime.
In order to avoid â€œstallingâ€ by the team that scored the previous point, a 60-second time limit will be instituted after each score. The next â€œpullâ€ must occur within this 60-second time limit. If it does not the following will occur, in this order: 1. Team will be issued verbal warning; 2. Team will be charged one full timeout; 3. If no team timeouts remain, receiving team will get the disk at midfield and will take possession at this point.
The disc may be advanced in any direction by completing a pass to a teammate. After receiving the disk, the offensive player must establish a pivot foot and may only move by rotating around on their pivot foot. The person with the disc has 10 seconds to throw the disc. The defender guarding the thrower counts out the stall count. (Only the defender guarding the thrower can call the stall count). The offensive player must catch the disk and remain in bounds to retain possession. (In-Bounds possession requires only ONE foot to remain in-bounds, including those on the boundary line) Picks and screens are also prohibited.
F. CHANGE OF POSSESSION:
When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Defense must play man to man. No physical contact is allowed between players. A foul occurs when contact is made.
1. Only the player fouled calls a throwing foul. It is defined as any physical contact between offensive and defensive player sufficient to deter the flight of the disc. If the pass is completed, the foul is automatically declined, and play proceeds without stopping.
2. A foul is also called when any physical contact occurs as a result of the offensive or defensive players playing the man instead of the disc.
3. The player who is fouled calls â€œfoulâ€ and play stops and then the player gains possession at the point of the infraction. Play continues when both teams are ready. Should a foul occur in the end zone, possession is regained at the goal line.
4. A stalling violation occurs when the player guarding the thrower calls out â€œstallingâ€ and counts aloud 10 seconds. (Stall 1, Stall 2, Stall 3, etcâ€¦) If the disc has not been released at the end of the 10-second count it is turned over to the defense at that point. The person guarding the thrower must be arms length and disc, but thrower cannot pivot into the defender.
Each goal is worth one point.
Substitutions can be made only: 1) after a goal and before the ensuing throw-off, 2) to replace an injured player, 3) after periods of play, or 4) during a timeout. Substitutions cannot be made on the fly.
Any rules not mentioned follow those of the UPA. (http://www.upa.org/)
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